Check out my first novel, midnight's simulacra!
Pokémon Go: Difference between revisions
| Line 8: | Line 8: | ||
Many events in Pokémon Go result in XP. All values are unmodified. Lucky Eggs double XP rewards while active (only one can be used at a time). Certain events double XP as well (this does stack with Lucky Eggs). Research can award various amounts of XP. | Many events in Pokémon Go result in XP. All values are unmodified. Lucky Eggs double XP rewards while active (only one can be used at a time). Certain events double XP as well (this does stack with Lucky Eggs). Research can award various amounts of XP. | ||
Things which | Things which ''typically do not'' reward XP include interactions with Team Rocket (though XP is awarded for any subsequent encounter), buddy hearts, use of berries in an encounter, any non-capturing throws in an encounter, opening gifts, receiving items, or transferring Pokémon to the Professor for soul harvesting. Of course, XP can result when these are part of Research tasks. | ||
===Encounters=== | ===Encounters=== | ||
| Line 61: | Line 61: | ||
|- | |- | ||
|} | |} | ||
Removing a friend does not reset the friendship level until 120 days (of Sodom?) have passed. Adding the friend back during this period will reset the counter. | |||
Revision as of 05:10, 25 April 2025
I don't know anything about the other Pokémon games.
Type effectiveness
Catch rate
XP rewards
Many events in Pokémon Go result in XP. All values are unmodified. Lucky Eggs double XP rewards while active (only one can be used at a time). Certain events double XP as well (this does stack with Lucky Eggs). Research can award various amounts of XP.
Things which typically do not reward XP include interactions with Team Rocket (though XP is awarded for any subsequent encounter), buddy hearts, use of berries in an encounter, any non-capturing throws in an encounter, opening gifts, receiving items, or transferring Pokémon to the Professor for soul harvesting. Of course, XP can result when these are part of Research tasks.
Encounters
An "encounter" includes all interactions with a given Pokémon. Leaving the encounter screen and returning to the same Pokémon, even multiple times, is all one encounter. An encounter does not end until the Pokémon is captured or flees.
- If the Pokémon flees, the reward is 25 XP.
- If the Pokémon is captured, the reward is 100 XP, plus zero or more bonuses:
- A possible bonus for capture with a high-quality throw:
- 1000 XP for Excellent, or
- 100 XP for Great, or
- 20 XP for Nice.
- 20 XP for capture with a curveball.
- 50 XP for capture with the first throw of the encounter.
- 100 XP for 100th collection of each species (all subtypes count as one species) ("Collector")
- 300 XP for using AR Plus ("Expert Handler")
- A possible bonus for first capture of the day:
- 6000 XP for a 7 day streak of at least one capture (the streak resets), or
- 1500 XP otherwise.
- 1000 XP for capture with a Master Ball.
- A possible bonus for capture with a high-quality throw:
Hatching eggs
Hatching an Egg yields XP corresponding to the class of the Egg as expressed in kilometers.
| Km | XP |
|---|---|
| 2 | 500 |
| 5 | 1000 |
| 7 | 1000 |
| 10 | 2000 |
| 12 | 4000 |
Friendship
200 XP is awarded whenever one sends a Gift (this is awarded when the Gift is sent, not when it is opened).
XP is awarded whenever a friendship reaches a new level.
| Level | XP |
|---|---|
| Good Friend | 3000 |
| Great Friend | 10000 |
| Ultra Friend | 50000 |
| Best Friend | 100000 |
Removing a friend does not reset the friendship level until 120 days (of Sodom?) have passed. Adding the friend back during this period will reset the counter.