Pokémon Go: Difference between revisions

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CP = ⌊max(10, Eff<sub>A</sub> * √Eff<sub>D</sub> * √MHP * CPM² / 10)⌋
CP = ⌊max(10, Eff<sub>A</sub> * √Eff<sub>D</sub> * √MHP * CPM² / 10)⌋


CP is a terrible stat for overall fighting quality (it's not so bad for raids, see below). For PvP, it ought only be regarded as a cost function, not a measure of quality. CP uses the square of the CPM...but CPMs are always less than 1, thus squaring them *reduces* them. CP thus undervalues level (which is linear when calculating effective stats), while overvaluing Eff<sub>A</sub> (which gets divided by Eff<sub>D</sub> when calculating damage). It overvalues Eff<sub>A</sub> '''a lot'''. [https://www.reddit.com/r/TheSilphArena/comments/aa3e1z/guide_primer_on_stats_and_level_when_constrained/ Some authors] refer to Eff<sub>A</sub> counting "double", but  
CP is a terrible stat for overall fighting quality (it's not so bad for raids, see below). For PvP, it ought only be regarded as a cost function, not a measure of quality. CP uses the square of the CPM...but CPMs are always less than 1, thus squaring them *reduces* them. CP thus undervalues level (which is linear when calculating effective stats), while overvaluing Eff<sub>A</sub> (which gets divided by Eff<sub>D</sub> when calculating damage). It overvalues Eff<sub>A</sub> '''a lot'''. [https://www.reddit.com/r/TheSilphArena/comments/aa3e1z/guide_primer_on_stats_and_level_when_constrained/ Some authors] refer to Eff<sub>A</sub> counting "double", but this is a non-linear difference:


Defense and HP aren't "more important" in PvP. Rather, ATK contributes linearly to this cost function, whereas they contribute their square roots. You can thus get more levels for the same CP cost, and levels affect all three effective stats. The perfect IVs for PvP are *not* 0-15-15 as so often claimed, but actually I-J-K, where I, J, and K are the largest values  that don't push you above the target CP threshold, with precedence given to maximizing K, and then J. What is much more important is species selection. Avoid high ATK. Prefer high Stamina. Attack isn't simply "more important" in PvE; rather, stats have no cost (as there are no CP ceilings, aside from some very specific endgame). You thus want all the stats you can get. Since raids allow you to absorb effectively infinite damage, but have a time component, strong ATK is indeed critical (justifying to a degree its overvaluation in CP)--but IVs won't get you there, as raid bosses typically have DEF >> 15!
Defense and HP aren't "more important" in PvP. Rather, ATK contributes linearly to this cost function, whereas they contribute their square roots. You can thus get more levels for the same CP cost, and levels affect all three effective stats. The perfect IVs for PvP are *not* 0-15-15 as so often claimed, but actually I-J-K, where I, J, and K are the largest values  that don't push you above the target CP threshold, with precedence given to maximizing K, and then J. What is much more important is species selection. Avoid high ATK. Prefer high Stamina. Attack isn't simply "more important" in PvE; rather, stats have no cost (as there are no CP ceilings, aside from some very specific endgame). You thus want all the stats you can get. Since raids allow you to absorb effectively infinite damage, but have a time component, strong ATK is indeed critical (justifying to a degree its overvaluation in CP)--but IVs won't get you there, as raid bosses typically have DEF >> 15!