Pokémon Go: Difference between revisions

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Regarding the first, I think a single stat simply loses too much information (this is why CP is garbage for PvP, and a silly gate for leagues). CP is more or less fine for PvE, I guess. So I'm going to introduce a new stat, Dankness (DvP).
Regarding the first, I think a single stat simply loses too much information (this is why CP is garbage for PvP, and a silly gate for leagues). CP is more or less fine for PvE, I guess. So I'm going to introduce a new stat, Dankness (DvP).
===Digression: stat product is also bad===
For PvP, when you're working against a CP ceiling, the reduced cost of DEF and STA should be reflected. Stat product has the advantage of being simple, but when working under a CP ceiling, I think it ought be more like √A*D*S. If you think they're equally useful (I disagree, but I'll allow it), then consider this: a Pokémon with A = 10, D = 2500, S = 2500 has CP growth of 110 (10 + 50 + 50) but a stat product of 62.5M. A Pokémon with A = 100, D = 25, S = 25 has the same CP growth (100 + 5 + 5) but a product of 62.5k, one thousand times less the stat product of the first Pokémon. Think this unrealistic? OK, A = 50, D = 64, S = 64. CP growth is 66. The same CP growth is seen from A = 60, D = 9, S = 9. The stat products are 204800 vs 4860, more than a 42x multiple. The point is, DEF and STA are very cheap compared to ATK in terms of CP.
===Dankness vP===
===Dankness vP===
We are defeated when the integral of suffered Damage over time meets or exceeds our hit points. We win when the integral of inflicted Damage over time exceeds our opponent's hit points. The smaller time decides the battle.
We are defeated when the integral of suffered Damage over time meets or exceeds our hit points. We win when the integral of inflicted Damage over time exceeds our opponent's hit points. The smaller time decides the battle.