Pokémon Go: Difference between revisions
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Attack isn't simply "more important" in PvE; rather, stats have no cost (as there are no CP ceilings, aside from some very specific endgame). You thus want all the stats you can get. Since raids allow you to absorb effectively infinite damage, but have a time component, strong ATK is indeed critical (justifying to a degree its overvaluation in CP ''for raids''). | Attack isn't simply "more important" in PvE; rather, stats have no cost (as there are no CP ceilings, aside from some very specific endgame). You thus want all the stats you can get. Since raids allow you to absorb effectively infinite damage, but have a time component, strong ATK is indeed critical (justifying to a degree its overvaluation in CP ''for raids''). | ||
The floor function makes small improvements over unity meaningless, but magnifies small losses from unity. If Power is 4, and the other products yield 1.1, the Damage is unchanged at 4. If other products yield 0.9, the Damage is 3 (a 25% loss). With equal ATK and DEF, a slightly higher level is unlikely to change Damage inflicted, but is likely to reduce Damage suffered. | |||
====IVs ain't shit==== | ====IVs ain't shit==== | ||