CUDA: Difference between revisions

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** Subtle side-effects; not to be used glibly or carelessly!
** Subtle side-effects; not to be used glibly or carelessly!
====Texture Processing Cluster====
====Texture Processing Cluster====
Streaming multiprocessors (SPs) are grouped into Texture Processing Clusters (TPCs). Each TPC contains some number of SPs and a single texture cache. The details of these texture caches have not generally been publicized, but NVIDIA optimization guides confirm 1- and 2-dimensional spatial caching to be in effect.
[[#Streaming Multiprocessors|Streaming Multiprocessors]] (SMs) are grouped into Texture Processing Clusters (TPCs). Each TPC contains some number of SMs and a single texture processing unit, including a few filters and a cache for texture memory. The details of these texture caches have not generally been publicized, but NVIDIA optimization guides confirm 1- and 2-dimensional spatial caching to be in effect.


===Streaming Multiprocessor===
===Streaming Multiprocessor===