Spriteful TErminal GrAphics Protocol: Difference between revisions
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Ideally, I want to be able to: | Ideally, I want to be able to: | ||
* be able to discover support for the protocol at runtime | |||
* provide a given bitmap in as few bytes as possible | * provide a given bitmap in as few bytes as possible | ||
* associate a bitmap with an identifier. this bitmap might not be wholly opaque--transparent pixels are of critical important, translucency less so. i ought be able to reload the bitmap (keeping the size constant), and have it redrawn without flicker. | * associate a bitmap with an identifier. this bitmap might not be wholly opaque--transparent pixels are of critical important, translucency less so. i ought be able to reload the bitmap (keeping the size constant), and have it redrawn without flicker. | ||