Pokémon Go: Difference between revisions
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===Leveling up=== | ===Leveling up=== | ||
Leveling up (through Level 40) is strictly a matter of accumulating XP. Level 2 requires only one thousand XP; Level 40 requires five million beyond Level 39, for twenty million total. Levels 41 through 50 have additional, formidable Research requirements beyond their already brutal XP demands. | Leveling up (through Level 40) is strictly a matter of accumulating XP. Level 2 requires only one thousand XP; Level 40 requires five million beyond Level 39, for twenty million total. Levels 41 through 50 have additional, formidable Research requirements beyond their already brutal XP demands. | ||
===CP is a lie=== | |||
Appraisal shows only CP and IVs. The former is actively misleading, while the latter are largely inconsequential. | |||
CP is a terrible stat for overall fighting quality (it's not so bad for raids, where you can absorb effectively unlimited damage). It ought only be regarded as a cost function for PvP league participation. CP uses the square of the CPM...but CPMs are always less than 1, thus squaring them *reduces* them. CP thus undervalues level, which is linear in calculation of effective stats. It overvalues ATK, which gets divided by DEF. | |||
Defense and HP aren't "more important" in PvP. Rather, ATK contributes linearly to this cost function, whereas they contribute their square roots. You can thus get more levels for the same CP cost, and levels affect all three effective stats. The perfect IVs for PvP are *not* 0-15-15 as so often claimed, but actually I-J-K, where I, J, and K are the largest values that don't push you above the target CP threshold, with precedence given to maximizing K, and then J. What is much more important is species selection: Avoid high ATK. Prefer high Stamina. Likewise, attack isn't "more important" in PvE; rather, it has no cost (as there are no CP ceilings, aside from some very specific endgame). | |||
IVs are largely inconsequential for ATK and DEF, due to usually being a small percentage of the effective stat's total range. Their impact is further reduced (and possibly eliminated) by the floor function used to compute damage. The most important IV, by far, is STA. | |||
'''FIXME Demonstrate that IV changes usually result in zero change to damage for powerful Pokémon (i.e. those with large ATK/DEF)''' | |||
Similarly, the most important stat overall is STA, as it is the only one which is not scaled. | |||
Especially for powerful Pokémon, Attack Power, STAB, and type effectiveness have ''much'' greater impact than any difference in IVs. | |||