Pokémon Go: Difference between revisions
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Leveling up (through Level 40) is strictly a matter of accumulating XP. Level 2 requires only one thousand XP; Level 40 requires five million beyond Level 39, for twenty million total. Levels 41 through 50 have additional, formidable Research requirements beyond their already brutal XP demands. | Leveling up (through Level 40) is strictly a matter of accumulating XP. Level 2 requires only one thousand XP; Level 40 requires five million beyond Level 39, for twenty million total. Levels 41 through 50 have additional, formidable Research requirements beyond their already brutal XP demands. | ||
===The mathematics of Friendship=== | |||
Friends and Gifts are essentially unlimited resources, the former thanks to online [https://www.reddit.com/r/PokemonGoFriends/ bazaars], the latter due to their prompt acquisition from Pokéstops. Friend system XP is maximized by adding 220 friends each day, sending 200 Gifts (assuming all are opened), and opening 20 Gifts (assuming at least this many are received). All 220 friends will become Good Friends, providing 220,000 XP per day. This is of course all rather tedious, and leaves no room for actual long-term friends (with benefits beyond XP). I tend to add a dozen people or so every few days, interact through the Great Friend level (requiring seven days), and remove them afterwards. This yields 13,000 XP per harvested friend, or ~1857 XP per friend-day, more than half the optimal 3k with less than one-fifth the work. Ultra Friends require at least 37 total days to yield 63,000 XP, ~1703 XP per friend-day with very little work required, though there is a greater loss of invested time should the friendship cease to grow. | Friends and Gifts are essentially unlimited resources, the former thanks to online [https://www.reddit.com/r/PokemonGoFriends/ bazaars], the latter due to their prompt acquisition from Pokéstops. Friend system XP is maximized by adding 220 friends each day, sending 200 Gifts (assuming all are opened), and opening 20 Gifts (assuming at least this many are received). All 220 friends will become Good Friends, providing 220,000 XP per day. This is of course all rather tedious, and leaves no room for actual long-term friends (with benefits beyond XP). I tend to add a dozen people or so every few days, interact through the Great Friend level (requiring seven days), and remove them afterwards. This yields 13,000 XP per harvested friend, or ~1857 XP per friend-day, more than half the optimal 3k with less than one-fifth the work. Ultra Friends require at least 37 total days to yield 63,000 XP, ~1703 XP per friend-day with very little work required, though there is a greater loss of invested time should the friendship cease to grow. | ||