Pokémon Go: Difference between revisions

Line 442: Line 442:
Since the XP bonuses of Friend transitions are large, Lucky Eggs can be effectively employed before a Level change. This can be more effective if several Levels change within the Lucky Egg's lifespan, which can be accomplished by a burst of Gift opening for synchronized Friends, i.e. a set of Friends all at the same state.
Since the XP bonuses of Friend transitions are large, Lucky Eggs can be effectively employed before a Level change. This can be more effective if several Levels change within the Lucky Egg's lifespan, which can be accomplished by a burst of Gift opening for synchronized Friends, i.e. a set of Friends all at the same state.


Friends are essentially unlimited resources thanks to online [https://www.reddit.com/r/PokemonGoFriends/ bazaars]. Up to 115 new Gifts are available each day via Pokéstops and a Buddy. You can open up to 20 Gifts per day, and carry 20 at a time (they do not count against your Bag). There is no limit on sending Gifts. Friend system XP is maximized by adding 135 friends each day, sending 115 Gifts (assuming all are opened), and opening 20 Gifts (assuming at least this many are received). All 135 friends will become Good Friends, providing 405,000 XP per day before being immediately harvested. This is of course all rather tedious, and leaves no room for actual long-term friends (with benefits beyond XP). I tend to add a dozen people or so every few days, interact through the Ultra Friend level (requiring thirty days), and remove them afterwards. This yields 63,000 XP per harvested friend, ideally 2100 XP per Friend-day, 70% of the optimal 3k with less than 4% of the work. Furthermore, a Lucky Egg applied to the large 50k XP bonus yields XP that would require synchronizing 17 transitions to Good Friends, which I'd rather drink the bathroom cleaner.
Friends are essentially unlimited resources thanks to online [https://www.reddit.com/r/PokemonGoFriends/ bazaars]. Up to 115 new Gifts are available each day via Pokéstops and a Buddy. You can open up to 20 Gifts per day, and carry 20 at a time (they do not count against your Bag). There is no limit on sending Gifts. Gift XP is maximized by adding 135 friends each day, sending 115 Gifts (assuming all are opened), and opening 20 Gifts (assuming at least this many are received). All 135 friends will become Good Friends, providing 405,000 XP per day before being immediately harvested. This is of course all rather tedious, and leaves no room for actual long-term friends (with benefits beyond XP). I tend to add a dozen people or so every few days, interact through the Ultra Friend level (requiring thirty days), and remove them afterwards. This yields 63,000 XP per harvested friend, ideally 2100 XP per Friend-day, 70% of the optimal 3k with less than 4% of the work. Furthermore, a Lucky Egg applied to the large 50k XP bonus yields XP that would require synchronizing 17 transitions to Good Friends, which I'd rather drink the bathroom cleaner.


For purposes of battle bonuses and reduced Stardust costs to trade, you want to make and keep some Best Friends.
For purposes of battle bonuses and reduced Stardust costs to trade, you want to make and keep some Best Friends.