Pokémon Go: Difference between revisions

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How do we optimize for PvP? To first order, we optimize our Attacks, carefully considering P, T, and Attack type. This must be considered along with the populations of each typing. If we can build a spanning set of Attacks, all enjoying STAB, we ought be able to get a 1.92 multiplier from type. With two Charged Attacks available to each Pokémon, it ought be possible to saturate the spanning set with our three (nine total Attacks, when we know seven can cover the defensive types). Even without expensive secondary Charged Attacks, using dual-type species we can get at least six types, all STAB-positive. Charged Attacks pretty much always exceed Fast Attacks in Damage per unit time ''even if the Fast Attack enjoys a type bonus while the Charged Attack suffers a type penalty'', so it's almost never to our advantage to forego Charged Attacks (the calculation is trivial, if you want to verify). Find optimal sets of moves, and the populations which can provide them. Find species which provide these moves, preferring low ATK, high DEF, and high STA. Level these species up as high as you can without exceeding the ceiling.
How do we optimize for PvP? To first order, we optimize our Attacks, carefully considering P, T, and Attack type. This must be considered along with the populations of each typing. If we can build a spanning set of Attacks, all enjoying STAB, we ought be able to get a 1.92 multiplier from type. With two Charged Attacks available to each Pokémon, it ought be possible to saturate the spanning set with our three (nine total Attacks, when we know seven can cover the defensive types). Even without expensive secondary Charged Attacks, using dual-type species we can get at least six types, all STAB-positive. Charged Attacks pretty much always exceed Fast Attacks in Damage per unit time ''even if the Fast Attack enjoys a type bonus while the Charged Attack suffers a type penalty'', so it's almost never to our advantage to forego Charged Attacks (the calculation is trivial, if you want to verify). Find optimal sets of moves, and the populations which can provide them. Find species which provide these moves, preferring low ATK, high DEF, and high STA. Level these species up as high as you can without exceeding the ceiling.
There are further details, but I feel this already challenges the prevailing orthodoxy.


==Towards a better CP==
==Towards a better CP==