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UNIX Weapons School Weekplan
From dankwiki
This syllabus is TENTATIVE! It covers only lecture material, not the design meetings.
Summary
- Week 1: C/C++ development in the x86 UEFI UNIX environment
- Week 2: Systems methods for efficient use of memory and buses
- Week 3: Algorithmic methods for efficient use of CPU and memory
- Week 4: Compilers and their limitations, both theoretical and practical
- Week 5: Parallelism I: Hardware parallelism
- Week 6: Parallelism II: Software parallelism
- Week 7: Effective use of intranets and the Internet
- Week 8: Debugging, dynamic work loads, and pathological behaviors
- Week 9: C++11, heterogeneity, and the future of systems programming
Week 1
- SHELL LIFE aka Things I Hope You Already Know
- Job control
- GNU readline
- SSH tricks
- effective use of interactive shells
- shell scripting idioms.
- HOW COAL BECOMES CAT PICTURES aka Attack of the clone()s
- UEFI. UNIX boot sequence.
- Everything you wanted to know about /dev and /sys and /proc but never found out.
- Where a process comes from, what composes it while alive, and where it goes when it dies.
- lsof, netstat, memstat, etc
- C/C++ UNIX DEVELOPMENT aka Onward Christian Soldiers
- Highlights of GCC, G++, LLVM, Clang, ICC, and NVCC.
- strace, ltrace, ptrace().
- GDB tricks.
- Profiling with perf.
- UNIX resource management.
- Linker tricks both stupid and less stupid.
- The C and C++ machine models.
- OUR EARTH MOTHERS aka C/C++
- The system call interface.
- Process-level memory management.
- The C standard library.
- The STL.
- A glimpse of template metaprogramming
Week 2
- YOUR FRIEND THE COMPUTER aka Computer Architecture in Thirty Minutes.
- Intel Core processors.
- The memory hierarchy.
- Branch prediction.
- SIMD.
- Memory fences.
- Transactional memory.
- Predication.
- DOUBLE-COPIED I/O aka Definitely More Copying Than Required.
- C/C++ I/O using stdio.h and streams. Interactions of standard library buffering and I/O.
- Semantics and side-effects of the I/O model.
- popen() and the seven thousand ways it can be incorrectly used.
- SINGLE-COPIED I/O aka Not Good Enough, Try Again.
- UNIX I/O using bytestreams, datagrams, and sequenced packets.
- The AF_UNIX namespace.
- That mysterious EAGAIN.
- ZERO-COPY I/O aka Now We're Getting Somewhere.
- Mmap and shared memory.
- CLONE_VM and a glimpse of threads.
- RDMA. The PCIe bus.
- NEGATIVE-COPY I/O aka Oh Shit! There Go My Pages!
- COW games.
- sendfile() and TCP.
- splice() your way to success.
- MORE MEMORY aka When in Doubt, Blame Memory.
- Interactions of disk, disk paging, memory paging, caching, registers, and multiprocessing.
- Memory characteristics of long-lived programs.
- Life in a post-paged world.
- Computational memory.
- NUMA and you.
Week 3
- IN THE GRIM FUTURE OF WEEK 3 THERE ARE NO AKAs, ONLY ALGORITHMS
- Searching small spaces: Constant sorts. Dancing links.
- Searching large spaces: Trees for smoking and computing. PATRICIA tries. Skip lists. Suffix trees. Automata search.
- Searching by content: Hashes for smoking and computing. Algorithmic complexity attacks. Universal hashes. Cuckoo hashing. Adaptive perfect hashes.
- Searching huge spaces: VLRU. Octet and quadtrees. Enumeration by method of linear congruence and other space-filling parlor tricks.
- Real-time machine learning: Support vector machines. Non-negative matrix factorization. Hierarchal hashing. Hidden Markov models.
- Three impossible things before breakfast: Detecting an infinite loop, transforming an infinite list, and computing without executing.
- Yes, You Really Have to Learn Fourier Transforms.
Week 4
- SSA, aka Planet of the Compilers
- The Banerjee Test and the Polyhedral Model, aka Beneath the Planet
of the Compilers
- The limits of compiler-based optimization, aka Escape from the
Planet of the Compilers
- Inline assembly, aka Conquest of the Planet of the Compilers
- PGO and Genetic-O aka Battle for the Planet of the Compilers
Week 5.1
- Windows aka Unfathomably Wretched Function Naming: I/O Completion
Ports. With Fibers come Heaps.
- Libraries: objdump, nm, and how to design a shared library.
- Unpleasant Details of the UNIX Environment aka What Stevens Forgot
to Tell You. The OOM killer. Atime. Fragmentation, a spectre haunting your userspace. Hardware failures.
- Build systems aka They're All Shite
- Models of parallelism aka They're All Shite
Week 5.2
- Bit-level parallelism
- Parallelism within a register
- Parallelism among instructions
- Parallelism among memory accesses
Week 6
- Parallelism among tasks
- Algorithms simulating parallelism and nondeterminism.
- POSIX threads. Userspace threading. Coroutines.
- Parallel languages and libraries. IPP and TBB.
Week 7
- The Linux virtual memory implementation on x86
- The FreeBSD/Dragonfly virtual memory implementation
- The Linux process schedulers
- The Linux I/O schedulers
- Queueing theory of Kleinrock. The Linux packet queue disciplines
- The Internet backbone. Preserving service via anycast networking.
Threats to the Internet. PMTUD / MSS black holes.
- Bufferbloat. Perils of the end-user network. Hardware design of
fast networking devices. The CODEL queue discipline.
- IPv6. Algorithms for IPv6. Zeroconf. PXE. Ad-hoc and mesh networking.
Algorithms for fragmentation and sequencing. Intranet threats.