Check out my first novel, midnight's simulacra!

CS GRE: Difference between revisions

From dankwiki
No edit summary
mNo edit summary
Line 4: Line 4:
* [http://hkn.eecs.berkeley.edu/student/csgrereviewnotes.shtml UCB notes] from 2001
* [http://hkn.eecs.berkeley.edu/student/csgrereviewnotes.shtml UCB notes] from 2001
* [http://www.cc.gatech.edu/~howardz/micellaneous/gre_cs_sub/ GT notes] from 2006
* [http://www.cc.gatech.edu/~howardz/micellaneous/gre_cs_sub/ GT notes] from 2006
==Subject Material==
This was taken from the ETS CS GRE page, 2009-07-30 1500 UTC.
===SOFTWARE SYSTEMS AND METHODOLOGY — 40%===
* Data organization
** Data types
** Data structures and implementation techniques
* Program control and structure
** Iteration and recursion
** Procedures, functions, methods, and exception handlers
** Concurrency, communication, and synchronization
* Programming languages and notation
** Constructs for data organization and program control
** Scope, binding, and parameter passing
** Expression evaluation
* Software engineering
** Formal specifications and assertions
** Verification techniques
** Software development models, patterns, and tools
* Systems
** Compilers, interpreters, and run-time systems
** Operating systems, including resource management and protection/security
** Networking, Internet, and distributed systems
** Databases
** System analysis and development tools
===COMPUTER ORGANIZATION AND ARCHITECTURE — 15%===
* Digital logic design
** Implementation of combinational and sequential circuits
** Optimization and analysis
* Processors and control units
** Instruction sets
** Computer arithmetic and number representation
** Register and ALU organization
** Data paths and control sequencing
* Memories and their hierarchies
** Performance, implementation, and management
** Cache, main, and secondary storage
** Virtual memory, paging, and segmentation
* Networking and communications
** Interconnect structures (e.g., buses, switches, routers)
** I/O systems and protocols
** Synchronization
* High-performance architectures
** Pipelining superscalar and out-of-order execution processors
** Parallel and distributed architectures
===THEORY AND MATHEMATICAL BACKGROUND — 40%===
* Algorithms and complexity
** Exact and asymptotic analysis of specific algorithms
** Algorithmic design techniques (e.g. greedy, dynamic programming, divide and conquer)
** Upper and lower bounds on the complexity of specific problems
** Computational complexity, including NP-completeness
* Automata and language theory
** Models of computation (finite automata, Turing machines)
** Formal languages and grammars (regular and context free)
** Decidability
* Discrete structures
** Mathematical logic
** Elementary combinatorics and graph theory
** Discrete probability, recurrence relations, and number theory
===OTHER TOPICS — 5%===
Example areas include numerical analysis, artificial intelligence, computer graphics, cryptography, security, and social issues.