Theory and Practice of Sprixels: Difference between revisions
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===A False Path: Font reprogramming=== | ===A False Path: Font reprogramming=== | ||
"But dank," you ask, "what if we were to seize the means of glyph production, aka the font?" Not only is that a non-portable unholy fucking mess, you still only get two colors in a stream-written glyph. Colors matter as much if not more than resolution. The NES and the SNES had basically the same resolution; the main reason why Super Mario World looked so much better than Super Mario Bros was because it had a much wider palette. | "But dank," you ask, "what if we were to seize the means of glyph production, aka the font?" Not only is that a non-portable unholy fucking mess, you still only get two colors in a stream-written glyph. Colors matter as much if not more than resolution. The NES and the SNES had basically the same resolution; the main reason why Super Mario World looked so much better than Super Mario Bros. was because it had a much wider palette. | ||
==Implementation details== | ==Implementation details== | ||